4 Aralık 2011 Pazar

Participatory Culture

I think Star Wars is the biggest (and possibly the richest) production of this culture. Mostly targeting younger audiences, it's also the cute face of capitalist system that we all love.
Altough I am not a Harry Potter fan, it's first volume was the first novel I properly finished in my teen days. I know it is very embarassing but that is the truth. I was more of a comic book kid. And novels were so...uninteresting to me back then. The good thing is that Potter book led to other books (better books), which have actually played roles in changing the way I looked at the world.
I get it though. It's easy to loose yourself in different realms of participatory culture. But when fans get really serious about it, I don't understand it very much. Like the example below :

Skyrim

I chose to play the newest game of Elder Scrolls series Skyrim for the video gaming week. I've been following the series since Morrowind (it's the third game in Elder Scrolls). I would like to start from my experiences with Morrowind first rather than jumping to Skyrim since Morrowind was my introduction to the series.

Morrowind was like no other roleplaying game that I had ever played back then. It offered a lot of freedom, a non lineer playing style with a world map that had a great vastness in it. Also you did not have to pick a class and stick to it like classic dungeons and dragons games. So basically players were not clamped between the borders of conventional role playing game systems.

Years later, we have the newest game to the series, Skyrim. I must say this is my favorite one mainly because it has a focus to nordic theme and this game has definitely less buggy then it's predecessor, Oblivion. Is there a big improvement in this new game? I think not, apart from better graphics and little improvements such as having a companion in your journeys. But after all, aren't all games like this ? They don't offer many new things or experiment with the playability. I think the whole industry used to have a bolder attitude in the early 2000's and late 90's. I think this is an upsetting situation for players from my generation, and personally this is one of the reasons that I do not enjoy playing games like I used to.

Back to Skyrim. The game is pretty damn addicting, and I have only spent somewhere about 20 hours on it. So it's not much.

My character was a warrior Nord called "Edwig", I mostly spent my skill points on two handed fighting and heavy armor, but next time I will definitely have a character more like a wizard/thief with a different race. And it will be totally a different experience I'm sure.

Here's a video of the game that shows the first 10 minutes: